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ObjImporter(Scene) Constructor

Constructor with optional Scene object that when specified is used to cache the loaded textures. When Scene.GpuDevice is initialized, then the textures are immediately created. Otherwise, the textures are created when materials with textures are initialized.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public ObjImporter(
	Scene? scene
)

Parameters

scene  Scene
Scene that is used to cache the created textures (when null, then textures are created when materials with textures are initialized).
See Also