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MeshOctreeNodeOptimize Method

Optimize method optimizes this octree node and its child nodes. It is possible to remove empty child nodes and in case of a single child node move its triangles to this node. This method is automatically called from the MeshOctree constructor.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void Optimize(
	bool removeEmptyChildNodes = true,
	bool moveSingleChildToParent = true
)

Parameters

removeEmptyChildNodes  Boolean  (Optional)
when true empty nodes (nodes without any triangles) are removed from children
moveSingleChildToParent  Boolean  (Optional)
when true and there is only one child, it is removed and its triangles are moved to parent node
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshOctreeNode.Optimize(System.Boolean,System.Boolean)"]

See Also