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MeshOctreeNodeGetAllHitResults Method

Hit test a ray against the triangles in this and child MeshOctreeNodes and adds all hit result int the specified hitResults list.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void GetAllHitResults(
	ref Ray ray,
	HitTestContext hitTestContext,
	List<RayHitTestResult> hitResults
)

Parameters

ray  Ray
Ray
hitTestContext  HitTestContext
HitTestContext
hitResults  ListRayHitTestResult
list of RayHitTestResult where the hit results are added

Return Value

RayHitTestResult when ray hits a triangle otherwise null is returned
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshOctreeNode.GetAllHitResults(Ab4d.SharpEngine.Common.Ray@,Ab4d.SharpEngine.Common.HitTestContext,System.Collections.Generic.List{Ab4d.SharpEngine.Common.RayHitTestResult})"]

See Also