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SceneNodeGetOverviewText Method

GetOverviewText adds string that writes details about this SceneNode into the specified StringBuilder.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public virtual void GetOverviewText(
	StringBuilder sb,
	bool showWorldBoundingBox = true,
	bool showLocalBoundingBox = false,
	bool showMeshInfo = true,
	bool showMaterialInfo = true,
	bool showMatrixIndex = true,
	bool showTransform = true,
	bool showDirtyFlags = true,
	bool showLastFrameDirtyFlags = false,
	bool showGpuHandles = false
)

Parameters

sb  StringBuilder
StringBuilder
showWorldBoundingBox  Boolean  (Optional)
if true than WorldBoundingBox of this SceneNode is shown (true by default)
showLocalBoundingBox  Boolean  (Optional)
if true than LocalBoundingBox of this SceneNode is shown (false by default)
showMeshInfo  Boolean  (Optional)
true to show mesh info (true by default)
showMaterialInfo  Boolean  (Optional)
true to show material info (true by default)
showMatrixIndex  Boolean  (Optional)
if true then MatrixIndex and MatrixBlockIndex is shown (true by default)
showTransform  Boolean  (Optional)
if true than transformation matrix is shown when set (true by default)
showDirtyFlags  Boolean  (Optional)
if true than DirtyFlags are shown (true by default)
showLastFrameDirtyFlags  Boolean  (Optional)
if true than LastFrameDirtyFlags are shown (false by default)
showGpuHandles  Boolean  (Optional)
if true (false by default) then GPU handles are shown

Return Value

string with details about this SceneNode
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.SceneNode.GetOverviewText(System.Text.StringBuilder,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

See Also