|  | 
| SceneNodeGetOverviewText Method | 
            GetOverviewText adds string that writes details about this SceneNode into the specified StringBuilder.
            
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic virtual void GetOverviewText(
	StringBuilder sb,
	bool showWorldBoundingBox = true,
	bool showLocalBoundingBox = false,
	bool showMeshInfo = true,
	bool showMaterialInfo = true,
	bool showMatrixIndex = true,
	bool showTransform = true,
	bool showDirtyFlags = true,
	bool showLastFrameDirtyFlags = false,
	bool showGpuHandles = false
)
Parameters
- sb  StringBuilder
- StringBuilder
- showWorldBoundingBox  Boolean  (Optional)
- if true than WorldBoundingBox of this SceneNode is shown (true by default)
- showLocalBoundingBox  Boolean  (Optional)
- if true than LocalBoundingBox of this SceneNode is shown (false by default)
- showMeshInfo  Boolean  (Optional)
- true to show mesh info (true by default)
- showMaterialInfo  Boolean  (Optional)
- true to show material info (true by default)
- showMatrixIndex  Boolean  (Optional)
- if true then MatrixIndex and MatrixBlockIndex is shown (true by default)
- showTransform  Boolean  (Optional)
- if true than transformation matrix is shown when set (true by default)
- showDirtyFlags  Boolean  (Optional)
- if true than DirtyFlags are shown (true by default)
- showLastFrameDirtyFlags  Boolean  (Optional)
- if true than LastFrameDirtyFlags are shown (false by default)
- showGpuHandles  Boolean  (Optional)
- if true (false by default) then GPU handles are shown
Return Value
string with details about this SceneNode
 See Also
See Also