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PixelsNode(Vector3, Color4, NullableBoolean, Single, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public PixelsNode(
	Vector3[] positions,
	Color4[] pixelColors,
	bool? hasTransparentPixels,
	float pixelSize = 1f,
	string? name = null
)

Parameters

positions  Vector3
array of Vector3 values that define the positions of the pixels
pixelColors  Color4
Array of Color4 values that specifies the colors for each pixel. When color's alpha is 0, then pixel is not rendered. Colors are not alpha pre-multiplied.
hasTransparentPixels  NullableBoolean
optional Boolean that specifies if pixelColors contain any transparent color (alpha < 1)
pixelSize  Single  (Optional)
size of the pixels (1 by default)
name  String  (Optional)
optional node name
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.#ctor(System.Numerics.Vector3[],Ab4d.SharpEngine.Common.Color4[],System.Nullable{System.Boolean},System.Single,System.String)"]

See Also