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PixelsNode(Vector3, Color4, Single, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public PixelsNode(
	Vector3[] positions,
	Color4 pixelColor,
	float[] pixelSizes,
	string? name = null
)

Parameters

positions  Vector3
array of Vector3 values that define the positions of the pixels
pixelColor  Color4
color of the pixels (or color mask when PixelColors array is used). The pixelColor is not alpha pre-multiplied.
pixelSizes  Single
Array of float values that specify the size for each pixel. When size is less of equal to 0, then the pixel is not rendered.
name  String  (Optional)
optional node name
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.#ctor(System.Numerics.Vector3[],Ab4d.SharpEngine.Common.Color4,System.Single[],System.String)"]

See Also