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TriangleMeshTSetVertices(T, BoundingBox) Method |
SetVertices can be used to change the
Vertices without calculating the new bounding box (the passes boundingBox is used instead).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void SetVertices(
T[] vertices,
BoundingBox boundingBox
)
Parameters
- vertices T
- Array of vertices of the specified type T
- boundingBox BoundingBox
- Bounding box of the vertices
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.SetVertices(`0[],Ab4d.SharpEngine.Common.BoundingBox)"]
See Also