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TriangleMeshTSetCustomVertexBuffer(T, GpuBuffer, VertexBufferDescription) Method

SetCustomVertexBuffer can be used to change the Vertices and the vertex buffer that is used to render the mesh. This method also recalculates the bounding box of the mesh based on the new vertices. To prevent this, also pass the existing bounding box as a parameter.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void SetCustomVertexBuffer(
	T[] vertices,
	GpuBuffer customVertexBuffer,
	VertexBufferDescription? customVertexBufferDescription = null
)

Parameters

vertices  T
Array of vertices of the specified type T
customVertexBuffer  GpuBuffer
vertexBuffer as GpuBuffer that contains data from the vertices
customVertexBufferDescription  VertexBufferDescription  (Optional)
optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
See Also