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TriangleMeshTSetCustomVertexBuffer(T, GpuBuffer, BoundingBox, VertexBufferDescription) Method

SetCustomVertexBuffer can be used to change the Vertices and the vertex buffer that is used to render the mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void SetCustomVertexBuffer(
	T[] vertices,
	GpuBuffer customVertexBuffer,
	BoundingBox boundingBox,
	VertexBufferDescription? customVertexBufferDescription = null
)

Parameters

vertices  T
Array of vertices of the specified type T
customVertexBuffer  GpuBuffer
vertexBuffer as GpuBuffer that contains data from the vertices
boundingBox  BoundingBox
Bounding box of the vertices
customVertexBufferDescription  VertexBufferDescription  (Optional)
optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
See Also