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MaterialProcessMeshDataChannels Method |
ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic virtual void ProcessMeshDataChannels(
Mesh mesh
)
Parameters
- mesh Mesh
- Mesh
See Also