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MaterialProcessMeshDataChannels Method

ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public virtual void ProcessMeshDataChannels(
	Mesh mesh
)

Parameters

mesh  Mesh
Mesh
See Also