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MaterialProcessMeshDataChannels Method

ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public virtual void ProcessMeshDataChannels(
	Mesh mesh
)

Parameters

mesh  Mesh
Mesh
See Also