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GpuImageReportRenderPassFinished Method |
ReportRenderPassFinished can be called after a RenderPass that uses this GpuImage as attachment has finished.
This will update the current ImageLayout and set current AccessMask to ColorAttachmentWrite and current StageMask to ColorAttachmentOutput.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void ReportRenderPassFinished(
ImageLayout finalImageLayout
)
Parameters
- finalImageLayout ImageLayout
[Missing <param name="finalImageLayout"/> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout)"]
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout)"]
See Also