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GpuImageReportRenderPassFinished Method

ReportRenderPassFinished can be called after a RenderPass that uses this GpuImage as attachment has finished. This will update the current ImageLayout and set current AccessMask to ColorAttachmentWrite and current StageMask to ColorAttachmentOutput.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void ReportRenderPassFinished(
	ImageLayout finalImageLayout,
	AccessFlags accessMask = AccessFlags.ColorAttachmentWrite,
	PipelineStageFlags stageMask = PipelineStageFlags.ColorAttachmentOutput
)

Parameters

finalImageLayout  ImageLayout

[Missing <param name="finalImageLayout"/> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.AccessFlags,Ab4d.Vulkan.PipelineStageFlags)"]

accessMask  AccessFlags  (Optional)
AccessFlags that is set to CurrentImageAccessMask (ColorAttachmentWrite by default)
stageMask  PipelineStageFlags  (Optional)
PipelineStageFlags that is set to CurrentImageStageMask (ColorAttachmentOutput by default)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.AccessFlags,Ab4d.Vulkan.PipelineStageFlags)"]

See Also