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GpuImageReportRenderPassFinished Method |
ReportRenderPassFinished can be called after a RenderPass that uses this GpuImage as attachment has finished.
This will update the current ImageLayout and set current AccessMask to ColorAttachmentWrite and current StageMask to ColorAttachmentOutput.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void ReportRenderPassFinished(
ImageLayout finalImageLayout,
AccessFlags accessMask = AccessFlags.ColorAttachmentWrite,
PipelineStageFlags stageMask = PipelineStageFlags.ColorAttachmentOutput
)
Parameters
- finalImageLayout ImageLayout
[Missing <param name="finalImageLayout"/> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.AccessFlags,Ab4d.Vulkan.PipelineStageFlags)"]
- accessMask AccessFlags (Optional)
- AccessFlags that is set to CurrentImageAccessMask (ColorAttachmentWrite by default)
- stageMask PipelineStageFlags (Optional)
- PipelineStageFlags that is set to CurrentImageStageMask (ColorAttachmentOutput by default)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.AccessFlags,Ab4d.Vulkan.PipelineStageFlags)"]
See Also