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RayTransform Method |
Transforms this ray with the specified matrix.
The transformation is done with transforming the ray's position and its direction (direction is transformed without translation and then normalized).
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void Transform(
Matrix4x4 matrix
)
Parameters
- matrix Matrix4x4
- Matrix
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.Ray.Transform(System.Numerics.Matrix4x4)"]
See Also