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SceneRequireRenderingLayersCreationDirtyFlags Field

When those flags are set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again. If this value is changed, then usually also RequireCommandBuffersRecodingDirtyFlags and RequireSceneNodeUpdateDirtyFlags need to be changed.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public SceneDirtyFlags RequireRenderingLayersCreationDirtyFlags

Field Value

SceneDirtyFlags
See Also