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D3D |
public class D3D11ImageSource : D3DImage, IDisposable
The D3D11ImageSource type exposes the following members.
Name | Description | |
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![]() | D3D11ImageSource | Constructor |
![]() | D3D11ImageSource(Double, Double) | Constructor |
![]() | D3D11ImageSource(Double, Double, Boolean) | Constructor |
Name | Description | |
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![]() ![]() | AlwaysCallSetBackBuffer | When set to true, then SetBackBuffer method is always called from the InvalidateBackBuffer method. |
![]() | DpiX | DpiX |
![]() | DpiY | DpiY |
![]() | IsBackBufferSet | True when the DirectX 9 surface is created |
Name | Description | |
---|---|---|
![]() | ClearBackBuffer | ClearBackBuffer clears the D3DImage's BackBuffer |
![]() | Dispose | Dispose |
![]() | InitializeBackBuffer | InitializeBackBuffer uses the DirectX 11 back buffer and creates a DirectX 9 SharedResource from it. The SharedResources can than be used in the InvalidateBackBuffer method to pass the DirectX 11 back buffer to WPF. |
![]() | InvalidateBackBuffer | InvalidateBackBuffer marks the back buffer as dirty and sends it to WPF. |
Name | Description | |
---|---|---|
![]() ![]() | TryLockDuration | Duration for how long the D3DImage waits to acquire a lock on the D3DImage's back buffer. |