D3D | |
public class D3D11ImageSource : D3DImage, IDisposable
The D3D11ImageSource type exposes the following members.
| Name | Description | |
|---|---|---|
| D3D11ImageSource | Constructor | |
| D3D11ImageSource(Double, Double) | Constructor | |
| D3D11ImageSource(Double, Double, Boolean) | Constructor |
| Name | Description | |
|---|---|---|
| AlwaysCallSetBackBuffer | When set to true, then SetBackBuffer method is always called from the InvalidateBackBuffer method. | |
| DpiX | DpiX | |
| DpiY | DpiY | |
| IsBackBufferSet | True when the DirectX 9 surface is created |
| Name | Description | |
|---|---|---|
| ClearBackBuffer | ClearBackBuffer clears the D3DImage's BackBuffer | |
| Dispose | Dispose | |
| InitializeBackBuffer | InitializeBackBuffer uses the DirectX 11 back buffer and creates a DirectX 9 SharedResource from it. The SharedResources can than be used in the InvalidateBackBuffer method to pass the DirectX 11 back buffer to WPF. | |
| InvalidateBackBuffer | InvalidateBackBuffer marks the back buffer as dirty and sends it to WPF. |
| Name | Description | |
|---|---|---|
| TryLockDuration | Duration for how long the D3DImage waits to acquire a lock on the D3DImage's back buffer. |