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IMultiMapMaterial Properties

The IMultiMapMaterial type exposes the following members.

Properties
 NameDescription
Public propertyBlendState Gets a BlendState that is used to render the base texture. If null a Opaque or a PremultipliedAdditiveBlend (in case of transparency) will be used.
Public propertyTextureMaps Gets a list of TextureMapInfo object that defines texture maps that should be rendered with this material.
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