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Effects |
Name | Description | |
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![]() | UnregisterShaderResource(ShaderBytecodeProvider) | Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as static UnregisterShaderResourceStatic(ShaderBytecodeProvider) method. |
![]() | UnregisterShaderResource(String) | Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte). Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as static UnregisterShaderResourceStatic(String) method. |