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EffectsManagerUnregisterShaderResourceStatic(String) Method

Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte). Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as non-static UnregisterShaderResource(String) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public static bool UnregisterShaderResourceStatic(
	string resourceName
)

Parameters

resourceName  String
resource name

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also