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CommonSamplerTypes Enumeration

CommonSamplerTypes defines the common type of GPU samplers.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public enum CommonSamplerTypes
Members
Member nameValueDescription
Other0 Not a common sampler
Wrap1 Warp sampler repeats the texture
TransparentBorder2 TransparentBorder renders a transparent color for all pixels out of the texture's border.
Mirror3 Mirror sampler mirrors and repeats the texture
Clamp4 Sample that will clamp to the edge color (pixels outside the texture will use color of the nearest edge pixel).
ClampNoInterpolation5 Sample that will clamp to the edge color and will not interpolate between colors (will use nearest filter). This can be used for height maps with hard gradient.
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Common.CommonSamplerTypes"]

See Also