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AssimpConverterTextureLoaderDelegate Delegate

TextureLoaderDelegate delegate defines the method layout that loads the texture from the assimp data and sets the appropriate fields in the specified material.

Namespace: Ab4d.SharpEngine.Assimp
Assembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public delegate void TextureLoaderDelegate(
	Material material,
	string textureFileName,
	CommonSamplerTypes wrapMode,
	float blendFactor
)

Parameters

material  Material
material that will be updated by the loaded texture (usually StandardMaterial)
textureFileName  String
texture file name as specified in the loaded file
wrapMode  CommonSamplerTypes
wrap mode
blendFactor  Single
All color components (rgb) are multiplied with this factor before any further processing is done. 1 by default.
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Assimp.AssimpConverter.TextureLoaderDelegate"]

See Also