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SceneViewRenderHeight Property

Gets the height in pixels that is used for rendering of this SceneView. In case when SupersamplingCount is more than 1, then this value is calculated as Height multiplied by SupersamplingFactor. The super-scaled texture is then down-sampled to the final height that is defined by Height property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public int RenderHeight { get; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.RenderHeight"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.RenderHeight"]

See Also