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GroupNodeChildrenLocked Property

Gets or sets Boolean that specified is children collection is locked and can be changed only by the derived class. This is used by SceneNodes that are derived from GroupNode and create a fixed set of child SceneNodes that should not be changed by the user. Children can be locked by calling protected LockChildren method and unlocked by by calling protected UnlockChildren.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool ChildrenLocked { get; }

Property Value

Boolean
See Also