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VulkanDeviceCreateBufferT(T, Int32, BufferUsageFlags, QueueFlags, MemoryPropertyFlags, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic GpuBuffer CreateBuffer<T>(
T[] data,
int dataItemsCount,
BufferUsageFlags usage,
QueueFlags queueFamilies,
MemoryPropertyFlags memoryProperties,
string? name = null
)
where T : struct, new()
Parameters
- data T
-
- dataItemsCount Int32
-
- usage BufferUsageFlags
-
- queueFamilies QueueFlags
-
- memoryProperties MemoryPropertyFlags
-
- name String (Optional)
-
Type Parameters
- T
Return Value
GpuBuffer
See Also