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VulkanDeviceCreateBufferT(T, Int32, BufferUsageFlags, QueueFlags, MemoryPropertyFlags, String) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public GpuBuffer CreateBuffer<T>(
	T[] data,
	int dataItemsCount,
	BufferUsageFlags usage,
	QueueFlags queueFamilies,
	MemoryPropertyFlags memoryProperties,
	string? name = null
)
where T : struct, new()

Parameters

data  T
 
dataItemsCount  Int32
 
usage  BufferUsageFlags
 
queueFamilies  QueueFlags
 
memoryProperties  MemoryPropertyFlags
 
name  String  (Optional)
 

Type Parameters

T

Return Value

GpuBuffer
See Also