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VulkanDeviceCreateBufferT(Int32, BufferUsageFlags, Boolean, Boolean, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic GpuBuffer CreateBuffer<T>(
int dataItemsCount,
BufferUsageFlags usage,
bool isDeviceLocal,
bool canUseDeviceLocalHostVisibleMemory,
bool canUseBatchStagingDataUpload = true,
string? name = null
)
where T : struct, new()
Parameters
- dataItemsCount Int32
-
- usage BufferUsageFlags
-
- isDeviceLocal Boolean
-
- canUseDeviceLocalHostVisibleMemory Boolean
-
- canUseBatchStagingDataUpload Boolean (Optional)
-
- name String (Optional)
-
Type Parameters
- T
Return Value
GpuBuffer
See Also