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SlicerGetIntersectionPoints Method

GetIntersectionPoints can be called after any Slice method is called and returns the 3D intersection points for the specified mesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public List<Vector3>? GetIntersectionPoints(
	StandardMesh? mesh,
	bool useMeshTransform
)

Parameters

mesh  StandardMesh
StandardMesh
useMeshTransform  Boolean
when true, the returned points are transformed by the mesh transformation (defined by parent SceneNode and Visual3D transformations).

Return Value

ListVector3
List of Vector3 items or null when no intersection points exist
See Also