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GroupNodeRemove(SceneNode, Boolean) Method

Removes the specified SceneNode from the children collection. If updateBoundingBox is false (useful when removing multiple SceneNodes), then the UpdateBoundingBox method must be called after all the SceneNodes are removed.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool Remove(
	SceneNode sceneNode,
	bool updateBoundingBox
)

Parameters

sceneNode  SceneNode
SceneNode to remove
updateBoundingBox  Boolean
when false, than bounding box is not recalculated from the children after the removal

Return Value

Boolean
true when the specified SceneNode was removed; false when it was not found in the children collection
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.Remove(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Boolean)"]

See Also