 |
GroupNodeRemoveAt(Int32, Boolean) Method |
Removes the child SceneNode at the specified index from the children collection.
If updateBoundingBox is false (useful when removing multiple SceneNodes), then the
UpdateBoundingBox method must be called after all the SceneNodes are removed.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void RemoveAt(
int index,
bool updateBoundingBox
)
Parameters
- index Int32
- index of the removed SceneNode
- updateBoundingBox Boolean
- when false, than bounding box is not recalculated from the children after the removal
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32,System.Boolean)"]
See Also