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GroupNodeRemoveAt(Int32) Method

Removes the child SceneNode at the specified index from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call RemoveAt(Int32, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void RemoveAt(
	int index
)

Parameters

index  Int32
index of the removed SceneNode

Implements

IListTRemoveAt(Int32)
IListRemoveAt(Int32)
See Also