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ArrowModelNode(Vector3, Vector3, Single, Single, Single, Int32, Boolean, String) Constructor

Create a 3D arrow model with parametrized arrow tip.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public ArrowModelNode(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	float arrowRadius,
	float arrowAngle = 60f,
	int segments = 30,
	bool generateTextureCoordinates = false,
	string? name = null
)

Parameters

startPosition  Vector3
Arrow's start position (the center of circle at the arrow's back).
endPosition  Vector3
Arrow's end position (the point at the arrow's tip).
radius  Single
The radius of the arrow's body.
arrowRadius  Single

[Missing <param name="arrowRadius"/> documentation for "M:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.#ctor(System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)"]

arrowAngle  Single  (Optional)
The slope (angle) of the arrow's tip. Determines tip length along the body direction. Default value is 60.
segments  Int32  (Optional)
Number of segments comprising the circles and the side surface. Default value is 30.
generateTextureCoordinates  Boolean  (Optional)
Generate texture coordinates for the mesh. Default value is false.
name  String  (Optional)
Optional node name.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.ArrowModelNode.#ctor(System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)"]

See Also