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ObjFileToSceneNodesConverter Constructor

Initializes a new instance of the ObjFileToSceneNodesConverter class.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public ObjFileToSceneNodesConverter(
	IBitmapIO? bitmapIO,
	Scene? scene,
	VulkanDevice? gpuDevice
)

Parameters

bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
scene  Scene
Scene that is used to cache the created textures
gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.#ctor(Ab4d.SharpEngine.Common.IBitmapIO,Ab4d.SharpEngine.Scene,Ab4d.SharpEngine.Vulkan.VulkanDevice)"]

See Also