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StandardMaterial(GpuImage, CommonSamplerTypes, String) Constructor |
StandardMaterial constructor with diffuse texture.
The textureImage is not disposed when disposing this material.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic StandardMaterial(
GpuImage textureImage,
CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
string? name = null
)
Parameters
- textureImage GpuImage
- texture as GpuImage
- samplerType CommonSamplerTypes (Optional)
- samplerType (Mirror by default)
- name String (Optional)
- optional material name
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.StandardMaterial.#ctor(Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.String)"]
See Also