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StandardMaterialBaseCreateDiffuseTexture(RawImageData, CommonSamplerTypes, String, Single) Method

CreateDiffuseTexture creates a GpuImage object from the specified rawImageData. If this material was already initialized (Scene property is set), then this method sets the DiffuseTexture, DiffuseTextureSamplerType and DiffuseTextureSampler properties. If this material was not yet initialized, then the creation of the texture is postponed until the InitializeResources method is called. To immediately create the texture call this method and pass a VulkanDevice as the first parameter. The created GpuImage is disposed when this Material is disposed.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void CreateDiffuseTexture(
	RawImageData rawImageData,
	CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
	string? imageSource = null,
	float alphaClipThreshold = 0f
)

Parameters

rawImageData  RawImageData
RawImageData with texture data
samplerType  CommonSamplerTypes  (Optional)
texture sampler type (Mirror by default)
imageSource  String  (Optional)
optional string that defines the source of the image (usually file name)
alphaClipThreshold  Single  (Optional)
optional float that defines the AlphaClipThreshold (0 by default)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.StandardMaterialBase.CreateDiffuseTexture(Ab4d.SharpEngine.Common.RawImageData,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.String,System.Single)"]

See Also