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GpuRenderPass(VulkanDevice, GpuSwapChain, ImageLayout, Boolean, Boolean, String) Constructor |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic GpuRenderPass(
VulkanDevice gpuDevice,
GpuSwapChain gpuSwapChain,
ImageLayout finalImageLayout,
bool isForPostProcessing,
bool hasPresentToSurface = false,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
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- gpuSwapChain GpuSwapChain
-
- finalImageLayout ImageLayout
-
- isForPostProcessing Boolean
-
- hasPresentToSurface Boolean (Optional)
-
- name String (Optional)
-
See Also