 |
GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, Boolean, Boolean, String) Constructor |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic GpuRenderPass(
VulkanDevice gpuDevice,
GpuImage colorAttachment,
GpuImage? depthStencilAttachment,
ImageLayout finalImageLayout,
bool hasStencilBuffer,
bool clearColorAttachment,
bool hasPresentToSurface = false,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
-
- colorAttachment GpuImage
-
- depthStencilAttachment GpuImage
-
- finalImageLayout ImageLayout
-
- hasStencilBuffer Boolean
-
- clearColorAttachment Boolean
-
- hasPresentToSurface Boolean (Optional)
-
- name String (Optional)
-
See Also