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GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, Boolean, Boolean, String) Constructor

Initializes a new instance of the GpuRenderPass class

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public GpuRenderPass(
	VulkanDevice gpuDevice,
	GpuImage colorAttachment,
	GpuImage? depthStencilAttachment,
	ImageLayout finalImageLayout,
	bool hasStencilBuffer,
	bool clearColorAttachment,
	bool hasPresentToSurface = false,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
 
colorAttachment  GpuImage
 
depthStencilAttachment  GpuImage
 
finalImageLayout  ImageLayout
 
hasStencilBuffer  Boolean
 
clearColorAttachment  Boolean
 
hasPresentToSurface  Boolean  (Optional)
 
name  String  (Optional)
 
See Also