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BoundingBoxTransformAllCorners(Matrix4x4, Vector3, Vector3) Method

Note: This API is now obsolete.

Sets the out minimum and maximum Vector3D with transforming the current bounds with the specified matrix (the current BoundingBox value is not changed).

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
[ObsoleteAttribute("Method with ref parameters are obsolete and will be removed in one of the future version. Use the method with the same name and with in parameter instead.")]
public void TransformAllCorners(
	ref Matrix4x4 matrix,
	out Vector3 minimum,
	out Vector3 maximum
)

Parameters

matrix  Matrix4x4
matrix
minimum  Vector3
transformed minimum
maximum  Vector3
transformed maximum
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.BoundingBox.TransformAllCorners(System.Numerics.Matrix4x4@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also