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SceneRequireDisposeAllRenderingItemsFlagsBit Field |
When this bit is set in the
DirtyFlags, then all the RenderingItems need to be regenerated.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.PipelineRecreated
Field Value
SceneDirtyFlags
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireDisposeAllRenderingItemsFlagsBit"]
See Also