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SceneRequireDisposeAllRenderingItemsFlagsBit Field

When this bit is set in the DirtyFlags, then all the RenderingItems need to be regenerated.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.PipelineRecreated

Field Value

SceneDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireDisposeAllRenderingItemsFlagsBit"]

See Also