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SceneRequireDisposeAllRenderingItemsFlagsBit Field

When those bits are set in the DirtyFlags, then all the RenderingItems need to be regenerated.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.PipelineRecreated

Field Value

SceneDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Scene.RequireDisposeAllRenderingItemsFlagsBit"]

See Also