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RenderedNodedisposeMesh Field

When true, then Mesh is is disposed when this SceneNode is disposed. This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
protected bool disposeMesh

Field Value

Boolean
See Also