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RenderedNodedisposeMesh Field |
When true, then Mesh is is disposed when this SceneNode is disposed.
This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxprotected bool disposeMesh
Field Value
Boolean
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneNodes.RenderedNode.disposeMesh"]
See Also