 |
DescriptorSetsCache Class |
DescriptorSetsCache can be used to cache the DescriptorSets so that the same storage buffer and texture image with sampler use the same DescriptorSet.
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic class DescriptorSetsCache : GpuDeviceComponent,
IDisposable
The DescriptorSetsCache type exposes the following members.
Constructors
Properties
Methods| | Name | Description |
|---|
 | Cleanup | |
 | Dispose | |
 | Dispose(Boolean) |
Releases unmanaged and managed resources (when disposing is true).
This method may be called only from the CheckAndDispose(Boolean) method and must not be called manually by the user.
(Overrides ComponentBaseDispose(Boolean)) |
 | FreeDescriptorSets(GpuBuffer) | |
 | FreeDescriptorSets(GpuImage, GpuSampler) | |
 | FreeDescriptorSets(GpuBuffer, GpuImage, GpuSampler) | |
 | FreeDescriptorSets(GpuBuffer, GpuImage, GpuSampler, GpuImage, GpuSampler) | |
 | FreeDescriptorSetsForDataBuffers | |
 | GetDescriptorSets(GpuBuffer) | |
 | GetDescriptorSets(GpuImage, GpuSampler) | |
 | GetDescriptorSets(GpuBuffer, GpuImage, GpuSampler) | |
 | GetDescriptorSets(GpuBuffer, GpuImage, GpuSampler, GpuImage, GpuSampler) | |
 | GetReportString |
Gets the string that describes the used Descriptor pools and the number of allocated DescriptorSets.
|
Top
See Also