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YawPitchRollRotateTransform Class |
AxisAngleRotateTransform defines a rotation with a
Yaw,
Pitch and
Roll properties.
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.TransformationsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic class YawPitchRollRotateTransform : Transform
The YawPitchRollRotateTransform type exposes the following members.
Constructors
Properties | Name | Description |
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 | Pitch |
Gets or sets pitch angle in degrees - rotates around (1, 0, 0) axis.
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 | PivotPoint |
Gets or sets a nullable Vector3 that sets a custom center of rotation.
For example, this can set to the center of the object's mesh (get by GetCenterPosition(Boolean, Boolean) method).
PivotPoint is null by default. In this case all rotations are done around the coordinate origin (0, 0, 0).
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 | Roll |
Gets or sets roll in degrees - rotates around (0, 0, 1) axis.
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 | Yaw |
Gets or sets yaw angle in degrees - rotates around (0, 1, 0) axis.
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Methods | Name | Description |
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 | SetYawPitchRoll |
SetYawPitchRoll method can set all three angles at once (updating the matrix only once).
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 | ToString | (Overrides ObjectToString) |
 | UpdateMatrix |
Updates the Matrix4x4 that defines this transformation and is set to Value property.
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Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Transformations.YawPitchRollRotateTransform"]
See Also