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WireCrossNode Class

WireCrossNode class is used to create a SceneNode that creates three perpendicular 3D lines that are crossing at the specified position.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreInitializedSceneComponent
      Ab4d.SharpEngine.SceneNodesSceneNode
        Ab4d.SharpEngine.SceneNodesRenderedNode
          Ab4d.SharpEngine.SceneNodesLineBaseNode
            Ab4d.SharpEngine.SceneNodesMultiLineBaseNode
              Ab4d.SharpEngine.SceneNodesWireCrossNode

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public class WireCrossNode : MultiLineBaseNode

The WireCrossNode type exposes the following members.

Constructors
Properties
 NameDescription
Public propertyLinesLength Gets or sets the length of the lines in the wire cross. Default value is 50.
Public propertyPosition Gets or sets the position of the wire cross. Default value is (0, 0, 0)
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Methods
Fields
 NameDescription
Public fieldStatic memberDefaultLineColor Static DefaultLineColor (set to Black by default)
Public fieldStatic memberDefaultWireCrossLineLength Static DefaultWireCrossLineLength (set to 50 by default)
Public fieldStatic memberDefaultWireCrossLineThickness Static DefaultWireCrossLineThickness (set to 1 by default)
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.SceneNodes.WireCrossNode"]

See Also