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CircleLineNode Class

CircleLineNode class is used to create a 3D circle that is rendered a single poly-line.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreInitializedSceneComponent
      Ab4d.SharpEngine.SceneNodesSceneNode
        Ab4d.SharpEngine.SceneNodesRenderedNode
          Ab4d.SharpEngine.SceneNodesLineBaseNode
            Ab4d.SharpEngine.SceneNodesMultiLineBaseNode
              Ab4d.SharpEngine.SceneNodesPolyLineBaseNode
                Ab4d.SharpEngine.SceneNodesCircleLineNode

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public class CircleLineNode : PolyLineBaseNode

The CircleLineNode type exposes the following members.

Constructors
Properties
 NameDescription
Public propertyCenterPosition Position of the circle center. Default value is (0, 0, 0)
Public propertyNormal Direction of the normal vector. Default value is (0, 1, 0)
Public propertyRadius Radius of the circle. Default value is 1.0.
Public propertySegments Number of segments that define the circle. Default value is 30.
Public propertyZeroAngleDirection Direction of the vector pointing from the circle's center to its "top" position in the 2D plane (i.e., the top-most point on the circle, corresponding to angle 0). By default, the vector is set to null and is selected automatically; the value can be set to influence the orientation of the circle at lower segment counts (e.g., for creating a pentagon or hexagon shape).
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Methods
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.SceneNodes.CircleLineNode"]

See Also