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| StandardPostProcess Class | 
            StandardPostProcess class is a base abstract class for all post process effects that are created by rendering a full screen quad (rectangle with two triangles)
            and have the post process logic in fragment shader that is defined by the derived classes.
            The StandardPostProcess by default uses a standard vertex shader that prepares the quad for the pixel shader.
            
 Inheritance Hierarchy
Inheritance Hierarchy Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic abstract class StandardPostProcess : PostProcessBase
The StandardPostProcess type exposes the following members.
 Constructors
Constructors Properties
Properties|  | Name | Description | 
|---|
|  | ClearColor |  | 
|  | ClearTargetTexture |  | 
|  | IsFullScreenPostProcess | Gets true when the PostProcess is rendering the whole screen. | 
|  | ViewportOffset | Gets the offset of the viewport.
            Viewport defines a part of the screen that will be affected by this PostProcess.
            The coordinates are defined in relative screen positions (from 0 to 1).
            By default, ViewportOffset is set to (0, 0) and ViewportSize is set to (1, 1) - this defines the whole screen.
            This value can be changed by calling ChangeViewport(Single, Single, Single, Single) method. | 
|  | ViewportSize | Gets the size of the viewport.
            Viewport defines a part of the screen that will be affected by this PostProcess.
            The coordinates are defined in relative screen positions (from 0 to 1).
            By default, ViewportOffset is set to (0, 0) and ViewportSize is set to (1, 1) - this defines the whole screen.
            This value can be changed by calling ChangeViewport(Single, Single, Single, Single) method. | 
Top Methods
Methods Fields
Fields See Also
See Also