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StandardPostProcessDisposeCreatedPipelines Method |
Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.
Namespace: Ab4d.SharpEngine.PostProcessingAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxprotected void DisposeCreatedPipelines()
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.PostProcessing.StandardPostProcess.DisposeCreatedPipelines"]
See Also