Click or drag to resize
Ab4d.SharpEngine logo

StandardPostProcessDisposeCreatedPipelines Method

Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.

Namespace: Ab4d.SharpEngine.PostProcessing
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
protected void DisposeCreatedPipelines()
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.PostProcessing.StandardPostProcess.DisposeCreatedPipelines"]

See Also