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StandardPostProcessDisposeCreatedPipelines Method

Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.

Namespace: Ab4d.SharpEngine.PostProcessing
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
protected void DisposeCreatedPipelines()
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.PostProcessing.StandardPostProcess.DisposeCreatedPipelines"]

See Also