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StandardPostProcessDisposeCreatedPipelines Method |
Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.
Namespace: Ab4d.SharpEngine.PostProcessingAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxprotected void DisposeCreatedPipelines()
See Also