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StandardPostProcessDisposeCreatedPipelines Method |
Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.
Namespace: Ab4d.SharpEngine.PostProcessingAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxprotected void DisposeCreatedPipelines()
See Also