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StandardPostProcessDisposeCreatedPipelines Method

Disposes the created pipelines. This may be called from a derived class when the fragment shader is changed.

Namespace: Ab4d.SharpEngine.PostProcessing
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
protected void DisposeCreatedPipelines()
See Also