Texture | |
public class TextureMapInfo
The TextureMapInfo type exposes the following members.
| Name | Description | |
|---|---|---|
| TextureMapInfo(TextureMapTypes, GpuImage, CommonSamplerTypes) | Constructor | |
| TextureMapInfo(TextureMapTypes, GpuImage, GpuSampler) | Constructor |
| Name | Description | |
|---|---|---|
| IsLazyLoaded | True when this texture will be lazily loaded when the parent's material is initialized. After the Texture is created, this property returns false. | |
| MapType | Type of texture map | |
| Texture | GpuImage objects that define the texture. When this texture is lazily loaded, then this property is created when the parent Material is initialized. | |
| TextureSampler | GpuSampler of the texture. When this texture is lazily loaded, then this property is created when the parent Material is initialized. | |
| TextureSamplerType | Gets or sets the sampler type for the diffuse texture. Sampler type defines how the texture is read by the graphics card. Default value is Mirror. Setting this property sets the TextureSampler with the actual GpuSampler when the parent Material is initialized. | |
| TextureSource | Gets the source of the Texture |
| Name | Description | |
|---|---|---|
| ToString | (Overrides ObjectToString) |