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TextureMapInfoTextureSamplerType Property

Gets or sets the sampler type for the diffuse texture. Sampler type defines how the texture is read by the graphics card. Default value is Mirror. Setting this property sets the TextureSampler with the actual GpuSampler when the parent Material is initialized.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public CommonSamplerTypes TextureSamplerType { get; }

Property Value

CommonSamplerTypes
See Also