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DepthOnlyEffect Class

DepthOnlyEffect is used by the DepthOnlyMaterial and renders only depth values into the depth buffers and does not execute any fragment shader (used for depth pre-pass).
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreSceneComponent
      Ab4d.SharpEngine.EffectsEffect
        Ab4d.SharpEngine.EffectsCommonEffectStandardEffectTechnique
          Ab4d.SharpEngine.EffectsSolidColorEffect
            Ab4d.SharpEngine.EffectsDepthOnlyEffect

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public class DepthOnlyEffect : SolidColorEffect

The DepthOnlyEffect type exposes the following members.

Methods
 NameDescription
Public methodApplyRenderingItemMaterial ApplyRenderingItemMaterial method sets the EffectTechnique, MaterialDescriptorSets and StateSortValue properties on the specified renderingItem.
(Overrides SolidColorEffectApplyRenderingItemMaterial(RenderingItem, Material, RenderingContext))
Public methodStatic memberCreateNew 
Protected methodDispose
(Overrides SolidColorEffectDispose(Boolean))
Public methodStatic memberGetDefault 
Public methodResetPipelines ResetPipelines is called when RenderPass or some other property of Pipeline is changed so that existing pipelines need to be recreated.
(Overrides SolidColorEffectResetPipelines)
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Effects.DepthOnlyEffect"]

See Also