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GpuMemory Class |
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic class GpuMemory : GpuDeviceComponent, IDisposable
The GpuMemory type exposes the following members.
Properties
Methods| | Name | Description |
|---|
 | BindBufferMemory | |
 | BindImageMemory | |
 | Dispose | |
 | Dispose(Boolean) | (Overrides ComponentBaseDispose(Boolean)) |
 | FreeMemory |
FreeMemory immediately disposes the allocated memory without waiting for frame rendered and being on main thread. This also calls Dispose method.
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 | MapMemory(UInt64, UInt64) | |
 | MapMemoryT(Void, T) | |
 | TryAllocate(VulkanDevice, MemoryAllocateInfo, String) | |
  | TryAllocate(VulkanDevice, MemoryAllocateInfo, String, Result) | |
  | TryAllocate(VulkanDevice, MemoryAllocateInfo, MemoryPropertyFlags, Boolean, Boolean, UInt32, String) | |
  | TryAllocate(VulkanDevice, MemoryAllocateInfo, MemoryPropertyFlags, Boolean, Boolean, UInt32, String, Result) | |
 | UnmapMemory |
Unmaps the memory that was mapped by calling GetMappedMemoryPtr.
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See Also