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GpuMemoryTryAllocate(VulkanDevice, MemoryAllocateInfo, MemoryPropertyFlags, Boolean, Boolean, UInt32, String) Method


Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static GpuMemory? TryAllocate(
	VulkanDevice gpuDevice,
	 in MemoryAllocateInfo? memoryAllocateInfo,
	MemoryPropertyFlags memoryProperties,
	bool isImage,
	bool isDedicatedAllocation,
	uint memoryTypeBits,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
 
memoryAllocateInfo  MemoryAllocateInfo
 
memoryProperties  MemoryPropertyFlags
 
isImage  Boolean
 
isDedicatedAllocation  Boolean
 
memoryTypeBits  UInt32
 
name  String  (Optional)
 

Return Value

GpuMemory
See Also