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GpuMemoryTryAllocate(VulkanDevice, MemoryAllocateInfo, MemoryPropertyFlags, Boolean, Boolean, UInt32, String) Method |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static GpuMemory? TryAllocate(
VulkanDevice gpuDevice,
in MemoryAllocateInfo? memoryAllocateInfo,
MemoryPropertyFlags memoryProperties,
bool isImage,
bool isDedicatedAllocation,
uint memoryTypeBits,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
-
- memoryAllocateInfo MemoryAllocateInfo
-
- memoryProperties MemoryPropertyFlags
-
- isImage Boolean
-
- isDedicatedAllocation Boolean
-
- memoryTypeBits UInt32
-
- name String (Optional)
-
Return Value
GpuMemory
See Also