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VolumeMaterialValueClipThreshold Property

Pixels with the value from the 3D texture below this value will be clipped (not rendered and their depth will not be written to depth buffer). When set to 0, then clipping is disabled. Default value is 0.01f.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public float ValueClipThreshold { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.VolumeMaterial.ValueClipThreshold"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.VolumeMaterial.ValueClipThreshold"]

See Also