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VolumeMaterialValueClipThreshold Property

Pixels with the value from the 3D texture below this value will be clipped (not rendered and their depth will not be written to depth buffer). When set to 0, then clipping is disabled. Default value is 0.01f.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public float ValueClipThreshold { get; set; }

Property Value

Single
See Also