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VolumeMaterialValueClipThreshold Property

Pixels with the value from the 3D texture below this value will be clipped (not rendered and their depth will not be written to depth buffer). When set to 0, then clipping is disabled. Default value is 0.01f.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public float ValueClipThreshold { get; set; }

Property Value

Single
See Also