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VolumeMaterialTransferFunctionTexture Property

Gets or sets a GpuImage that represents a texture that is used to convert the slice values from the SlicesTexture3D to color (Color4) values. This texture can be one-dimensional (horizontal) or two-dimensional texture. In both cases the x position (u) represents the slice value. When using two-dimensional texture the y position (v) represent the gradient value (when GradientFactor > 0) or slice index (when GradientFactor is 0).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public GpuImage? TransferFunctionTexture { get; set; }

Property Value

GpuImage
See Also