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VolumeMaterialTransferFunctionTexture Property |
Gets or sets a GpuImage that represents a texture that is used to convert the slice values from the
SlicesTexture3D to color (Color4) values.
This texture can be one-dimensional (horizontal) or two-dimensional texture.
In both cases the x position (u) represents the slice value.
When using two-dimensional texture the y position (v) represent the gradient value (when
GradientFactor > 0) or slice index (when
GradientFactor is 0).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic GpuImage? TransferFunctionTexture { get; set; }Property Value
GpuImage
See Also