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VolumeMaterialTransferFunctionTexture Property |
Gets or sets a GpuImage that represents a texture that is used to convert the slice values from the
SlicesTexture3D to color (Color4) values.
This texture can be one-dimensional (horizontal) or two-dimensional texture.
In both cases the x position (u) represents the slice value.
When using two-dimensional texture the y position (v) represent the gradient value (when
GradientFactor > 0) or slice index (when
GradientFactor is 0).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic GpuImage? TransferFunctionTexture { get; set; }
Property Value
GpuImage[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.VolumeMaterial.TransferFunctionTexture"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.VolumeMaterial.TransferFunctionTexture"]
See Also