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RenderingContextWidth Property

Gets the width in pixels of the current back buffer. This value is initially set by calling UpdateSwapChain(GpuSwapChain, GpuImage, GpuRenderPass, IntSize, IntSize, SampleCountFlags, Single, Int32) (set from renderSize parameter) and is then changed when BeginRenderPass(GpuRenderPass) or BeginRenderPass(RenderPass, Framebuffer, Int32, Int32) is called.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public int Width { get; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Core.RenderingContext.Width"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Core.RenderingContext.Width"]

See Also